Dino Run
> return_hub · module_loader · boot
> BOOT_SEQUENCE // ROY-HUB
HOST session.local · SEGMENT PRIVATE_NET · MEM 640K SUFFICIENT
CHECKSUM 0x9f2e · SIG VERIFIED · SESSION ACTIVE
> No clutter, no ads, no bait-n-switch—just simple tools that work at no cost
> return_hub · module_loader · boot
> return_hub · module_active
> space / tap to jump · down or hold DUCK to crouch · M mutes · birds 200 · air jump 300 · boulders 400 · cactus smash 500 · swooping birds 600 · glide 700 · pits 800
TIME PLAYED …
Loading scores…
Dino Run is a free endless runner in the browser. You jump and crouch, and from 500 points a crouch while falling smashes a cactus. The on-screen HI score stays in this browser. A 3-letter name can be saved to a shared top 10.
Dino Run is a free endless runner on Roy's Tools. It plays in the browser with no account and no download. Jump the cacti, crouch under pterodactyls, and from 500 points hold down while falling to smash a cactus. A phone has a DUCK button for that same crouch. Save a 3-letter name to the shared top 10. The HI score stays in this browser, and the page shows the total minutes everyone has spent playing.
Pterodactyls at 200. A second jump in the air at 300. Rolling boulders at 400. Cactus smash while crouching in a fall at 500. Swooping birds at 600. A short note names each unlock and the run does not pause.
Press space, the up arrow, or tap the field to start and jump. The run then fills the screen. Hold the key for a higher jump. Hold the down arrow, or the DUCK button on a phone, to crouch, and stay down until you release it. In the air, that crouch drops you faster. Press M, or the SND button, to mute. Pterodactyls arrive at 200: crouch under the middle ones, jump the low ones, and run under the high ones. At 300, tap again in the air for a shorter jump. At 400, rolling boulders have to be jumped. At 500, crouch while falling onto a cactus to smash it. At 600, birds swoop up and down. A small note names each unlock and the run keeps going. After a crash, jump to run again, or use Exit to return to this page.
Hold the DUCK button at the bottom of the screen. It crouches on the ground and in the air, and you stay down until you lift your finger. A downward swipe does the same while the finger stays on the field. Tap anywhere else to jump.
From 500 points, crouch while falling onto a cactus and the runner smashes it and bounces. The down arrow does this on a keyboard, and the DUCK button does it on a phone. Falling onto a cactus without crouching still ends the run. A side hit still crashes.
No. It is a free endless runner in the style of the offline Chrome T-Rex game, drawn in this site's phosphor green. The runner, ducked pose, cacti, pterodactyls, ground, clouds, and score use that sprite sheet, recolored. Rolling boulders are a slow green outline with a black center. Swooping birds use the pterodactyl.
The HI score on the field stays in local storage on this device. The high-score board is shared: a 3-letter name and that run's score are saved on the server when you choose Save, and only the top 10 are kept. The page also shows the total minutes everyone has spent in a run. If the board is unavailable, the game still runs.
Yes. Press M, use SND in the panel title, or use the SND button on the field once a run fills the screen. Mute is saved in this browser. Sounds are short tones generated locally, not audio files.